AnimationPlayer PingPong animation loop

Godot Version

4.2 stable

Question

I am trying to play idle animation by using ping-pong animation loop. However it not working as I intended.


By enabling this button, animation plays as I intended, however animation doesn’t loop during runtime. Did I missed something?
(Other animation loop works fine.)

Editor: Expected animation

Runtime: Doesn’t loop :frowning: should be looping when in idle state.

NOTE: This is just to test if animation actually loops. (it does)

Opps. My bad. I think constantly playing it in _process() messed it up.