Godot Version
4.2 stable
Question
I am trying to play idle animation by using ping-pong animation loop. However it not working as I intended.
By enabling this button, animation plays as I intended, however animation doesn’t loop during runtime. Did I missed something?
(Other animation loop works fine.)
Editor: Expected animation
Runtime: Doesn’t loop should be looping when in idle state.
NOTE: This is just to test if animation actually loops. (it does)