Alright so I have a Animation Player animation the game is static (no camera movement) animation has a position key works great but if you resize the window it doesn’t go to the same place how would i make the position scalable to window size?
You could change the viewport scale options in the Project settings, to canvas_items is a good option.
If you want the window to be resizable as it is then you probably need to use a Control node, animating the anchors instead of position.
If you cannot use a Control node, then you will need to use a tween and calculate the ending position based on the window size, by say get_viewport().size