AnimationPlayer working very weirdly and importing wrong textures

Godot Version

4.2.1

Question

Hello. I have just ran into a very weird problem. I am trying to make animations with multiple spritesheets using animationplayer.

However after making animations, I don’t know why but godot keeps importing the wrong files in texture. Not only that, it seems that even the pngs in the filepaths get replaced with other pngsit is importing.

I have tried deleting and importing them again into the project but it still keeps happening.

When I reimport the image from file system, it appears to work for a moment before getting other files after sometime. I also tried keying the filepath but that doesn’t work as well

Please help!!!

Nevermind. I just restarted the laptop and it started working properly…