Godot Version
4.4.1
Question
I have two Sprite2Ds setup. One has the walking spritesheet and the other has the idle spritesheet. (not sure if this is the correct way to do it.) I setup the animations in the AnimationPlayer and they all work fine there. When I go into the AnimationTree and setup a BlendSpace2D with the 4 directions (I have 6 in total) I get the wrong animations at certain points in the space.
Here is a video of what is happening.