Godot Version
v4.2.2.stable.mono.official [15073afe3]
Situation
My AnimationTree setup is like this:
Where:
- Root and Knockback are of type Root
- 01 is type Group.
And inside “01” like this:
Question
The point for “Finish” and “WallBounce” is to have two ways to end the loop that travel by script.
But the engine is complaining about something I don’t understand or it’s not making sense. Why is this happening? is there a way to achieve what I want?
Error
W 0:00:07:0208 _set_current: There are two or more transitions to the End of Grouped AnimationNodeStateMachine in AnimationNodeStateMachine: parameters/Knockback/01, which may result in unintended transitions.
<C++ Source> scene/animation/animation_node_state_machine.cpp:229 @ _set_current()
E 0:00:07:0208 _set_current: There is a mismatch in the number of end transitions in and out of the Grouped AnimationNodeStateMachine on AnimationNodeStateMachine: parameters/Knockback/01.
<C++ Source> scene/animation/animation_node_state_machine.cpp:235 @ _set_current()