AnimationTree : transitions conditions or travel?

Godot Version 4.2.2.stable.mono

Hello, i’m a bit confused, should i use conditions with the AnimationTree or should i call Travel to simplify transitions ?

I think it’s just depends on your project.

If your project is simple enough, either would be a great choice! Otherwise you may have a lot of animation that you need to transit. In that case, as you said call travel chould simplify the transition and I think you best do that.

1 Like

thanks a lot @hakkerbarry

otherwise, i think that if i’m using a custom state machine on my node, maybe i dont need an AnimationTree to manage animations, do you think so ?