Godot Version
4.4
Question
I have 3 characters with the same skeleton and the same animations that I want to turn into a random looking enemy. Essentially, I want a CharacterBody3D with the 3 Skeletons (each with their own AnimationPlayer) and then have a single AnimationTree that gets one of the AnimationPlayers assigned via GDScript.
But assigning an AnimationPlayer to an AnimationTree doesn’t seem to do anything. Just to create the animation system I assigned one of the AnimationPlayer nodes to the AnimationTree and then added:
func _ready() -> void:
$AnimationTree.anim_player = "CharacterB/AnimationPlayer"
But that didn’t do anything: To create the animations I assigned the AnimationPlayer from CharacterA to the AnimationTree and that’s where it stayed despite the code in the ready function. I also checked the AnimationTree node at runtime and it has assigned CharacterB/AnimationPlayer to the AnimationTree but in the game only CharacterA is animated.
Am I doing something wrong here? I am a bit paranoid about the string to the AnimationPlayer because it feels weird but Godot throws an error when I add the node itself.