Annoying rendering bug in Editor

Godot Version

4.6

Question

I have this scene:

It normally look like this:

But at some point when I move my editor camera, it becomes like this:

Is this a bug?

Maybe. Have you tried updating to Godot v4.6.3?

Yep, I’m currently on 4.6.3.

Well, that’s not what your initial post said. I think you would benefit from reading this post, and then giving us enough information to help you. I’d tell you what information we need, but I’ve found when I do that, people don’t read the post.

Next culprit could be your graphics card. What is your OS, a dedicated GPU? Your graphics driver is up to date? What renderer, Forward+, Compatibly or Mobile? Does it happen with every Button in the HBoxContainer? What is the Shadow Node doing?

That’s good list to lookout for. Thanks! I guess it’s not really an issue. Just wanted to report it.

This is not the place to report bugs. That’s here: Issues · godotengine/godot · GitHub