Any tips on making my game look better?

Hello!!!

This is honestly pretty far in the future, but I really do love planning ahead. Much better to be overplanned than underplanned, as I say!

My game (I started the project three months ago, although Ive gotten really far into it) looks very bland. Now, I know its just the prototype, I still need to add lighting, but i know full well lighting won’t fix what I have. I don’t want to reveal it, but lets just say it looks like those mobile game ads you get while scrolling YouTube shorts.

Any tips on improving art style? (For context, 3d, I’m modeling in blender. This is also my first time working in 3d, although I have good fundamentals in 2d art/animation/graphic design). Is this just a thing that will get better as I actually get more experience? What (free) resources do y’all recommend to learn how to make 3d assets look nice?

Read this post here: Borderlands was too expensive so I made my own! - #34 by boltersquad

It also might help to read the whole thread, but also watch the video in the post I linked.

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Don’t fall into the trap of creating 2D/3D assets for your game yourself. Please, don’t do it. For the first game, if you have budget: find an artist (and do minor edits if necessary when they deliver the art). If you don’t have budget: use free assets, with or without edits.

If you are in gamedev for a hobby, by all means do every single task yourself including music composition :slight_smile: But if you want to sell, you must treat it as a business, not as French art-house cinema nobody really cares about and that only exists on taxpayers’ money :slight_smile:

Learn the fundamentals of visual design or team up with an artist.

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