I am trying to export my game with the resources exposed and not in a PCK file. I am following article in the Godot docs about exporting projects
According to this, It seems that the only way to do this is to distribute the game with the Godot Binary, but I would rather not as the binary is bigger than the game itself.
The only other possibility I’ve seen is exporting the game as a zip as it generates a project.binary file but have no idea what to do with it.
I feel like I am missing something obvious but have no idea what it could be.
Assuming you exporint a Windows build. If you export your project with the embed PCK option disabled, then you should end up with a my_project.exe and a my_project.pck. You should then be able to discard the PCK file and run the ZIP file by using
my_project.exe --main-pack my_project.zip
This .exe will smaller than the editor .exe, but I don’t think it can be made any smaller easily. You would only need to do the export above once, after that you can just re export the ZIP file.
I’ll mark this as the solution as it answered my original question, in my case it was more efficient to build the Godot binary with the 3d elements and editor removed (which I did not know you could do before posting the question)