Any way to expose internal TabBar tab Controls?

Godot Version

4.4.1.stable.mono

Question

Hi all, I’ve been searching around for a way to access the actual tab Control objects of the TabBar to no avail, and before I go and reinvent the wheel, I wanted to make sure I needed to and wasn’t just missing something.

I’m currently trying to do this with a TabContainer object (lots of very useful functionality), but the internal TabBar does not seem to expose the tab Controls, and I can’t seem to find any method to do so.

I’ve got a handful of reasons for wanting to do this, that I can’t replicate using the built in functionality, but could do easily with a reference to the objects themselves.

I’m still finding my way around Godot, so any helpful information would be greatly appreciated, thanks!

The TabBar does not have any internal controls. It renders itself from scratch.

1 Like