Godot Version
4.3-mono
Question
First time working with collision in Godot and I can’t seem to get it to work properly.
I want to detect when an object enters/exits an area, but for some reason, the body_entered
and the body_exited
signal only trigger once each according to my logs.
My setup is as follows:
With the Cube spawning inside the Area, it makes sense for the signal to trigger and the body_exited
would also trigger when i drag the StaticBody3D
out of the Area3D
(The entire object, not just the CSGBox3D
or something), but when I drag it into the Area again, nothing happens. Both signals can’t be triggered again for some reason. What am I missing here?