Godot Version
4.2.2
Question
I am making a game where the player can place down items, and one of these items can detect fire tiles. The placed item is using an Area3D with a sphere collision shape3D, and the fire tiles are using StaticBody3D with a box collision shape3D. If i spawn the placed item, so the items Area3D radius is colliding with the Fire Tile’s StaticBody box, the Area3D signals body_entered perfect, however, if the Fire Tile, ie the StaticBody3D, spawns colliding with the already placed item, body_entered does not trigger. Is there anything I would need to do to get this to work, or is this not possible functionality, or potentially a bug?
Thanks for any help!