Asset pack usage

Godot Version

4.3.stable.official.77dcf97d8

Question

I have created my own asset pack in blender of foliage. It contains all sorts of things like trees, grass etc etc. This is a single project in blender. My question is how do others handle this? Do you export the entire project out as a single glb? Do you export each individual object instead? If I export the entire project as a single glb I noticed the origin is set to the center of the project not individual objects. If I export each individual I got the concept of how to handle materials but that seems like a lot of work to export a tres and then add the material for every object again. So just trying to get other peoples perspective on how they do things.

I export one at a time and make sure they are centered. If you use scatter or something like that, I think it would be necessary. I just place them right now. If you get it on the center, you can just select it and export selected, but I normally keep a blend file for each one.

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I agree with @fireside and I’ve tried to fight it with little luck. Assets usually need some cleaning up, centering like you said can be done by selecting all and setting origin to geometry. Then there are batch export scripts and add-ons and you’re good to go.

I’ve tried exporting everything as one GLB then using save mesh paths, but this gets often over-written and slightly changed on re-import, making for messy superfluous version control logs.

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Yea this makes me feel better about doing this then. I am worried about this scaling and becoming to hard to manage in the future but I honestly could not see a great way around this. Thanks for the insight to you and @gertkeno

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