Godot Version
4.3
Question
Hello, I am currently working on create a simple tilemap layers containing trees to block a players movement, and spikes that will damage a player upon entering. Due to some of the constraints within the project, its critical that I use tilemap layers for this and not just place down objects each with their own properties. Adding the collisions to the trees was easy enough; however, when I created a custom data layer to place over the spikes, it only lets me place the “spike” layer over the entire tile instead of painting it over like I could with the physics layer. Is there anyway that I can I can assign a polygon shape to the spikes? Thanks in advance for any help.