Hi Godot community! I’m the developer of Atlas Bird, a 2D arcade flying game for Android made with Godot. The current release is available on Google Play.
You guide a bird through obstacles across nine destinations, with illustrated story scenes connecting the journey. It’s designed for short play sessions and timing-based challenges.
Play: https://play.google.com/store/apps/details?id=com.atlasgame.atlasbird
Monetization: free to download, with optional rewarded ads only. There are no forced ads.
I’d appreciate feedback on how the controls and opening difficulty feel on different Android devices. If you try it, what was confusing, what felt unfair, and what would make you want another run? Bug reports with phone model, Android version and steps to reproduce are welcome too.
Disclosure: AI tools assisted the project, including code, visual artwork and promotional writing; the developer reviews and integrates the work. Thanks for taking a look!