Godot Version
4.3
Question
I need to place on my game world some bushes so player can interact with them, to search fo random stuff, for example. So i create Sprite2D for it, create AtlasTexture in it and drag my atlas texture .png file with my bushes. Then i select region with bush images, set HFrames and use Frame to select bush image. All works fine.
I may have 10-100 such objects and also use same atlas file to draw on TileMapLayer.
But now question - does Godot make auto optimization for loading texture with atlas? So when i create AtlasTexture and drag and drop same file for other static object is it loads just one time? Or i need to save it as .tres file and use it?