Godot Version
4.4.stable
Question
Hello everyone !
I have a problem with the atlas texture resource. And it’s awful because if I do the same steps in a empty project, it works.
- Import an image (png in this case)
- Create a new resource > atlas texture
- Set the image as the texture for the atlas texture
- Edit region, select a relevant part
- Go into a either a TextureRect or a custom resource with an @export var sprite : Texture, set the texture atlas as the texture, make unique, edit region, select another relevant part
- Check back the atlas texture itself, see that its previously selected part of the image has changed
- Cry
So, as I said, in an empty project, with the same steps, it works. As far as I can tell, I’m using the same steps and method I used every other time I used an atlas texture. But here it doesn’t work anymore, specifically in this project.
Is there an option I unknowingly checked that ruins my attempts ? It has to be a global setting, since I’m starting from scratch, reimporting my initial spritesheet, re creating a new atlas texture etc. I just don’t remember touching the project settings further than setting the size of the screen and base pixel art settings (like in other past projects I did).
Any ideas ?
Thanks for reading me !