v4.4.1.stable.official [49a5bc7b6]
Hello there! I have a scaling issue with my project. An AtlasTexture draws a one pixel line above(or sometimes beneath) the actual region. This only appears when I play in a scaled up window.
The problem is fixed, when I set “Snap 2D Transforms to Pixel” in the “Rendering” settings, but this messes up most of my tweens/animations.
I can also solve this by setting my scaling mode to “integer” instead of “float”.
You can see a row of buttons here. They utilize an atlas for every state. In my native resolution/windowed there is no issue. At a higher resolution the scaling causes the artefacts you see here.
My project is set up for 720p. When I experiment with higher resolutions or fullscreen i encounter this.
Does anyone have an idea how to solve this issue? Can I set a certain CanvasLayer to “snap 2D Transforms to Pixel”? Or is there any other option i have not found yet?
I am a novice, so there might be some completely different attempts to scaling a project for different sizes even - feel free to drop your thoughts, please ![]()
