Godot Version
4.3
Question
How can I attach a node like a hat to animated characters
If you are using skeletal animations then you can use a BoneAttachment3D node. Otherwise you could add a Node3D as a child of the part you want to follow.
I asked (I’d assume) a similar question a while back, that might help.
Godot Version
v4.3.stable.official [77dcf97d8]
Question
What is the idiomatic way of adding “extras” to imported models?
For example, particle effects or lights?
Background
I’m new to 3D modelling, and decided to focus on figuring out the gameplay of my game. This meant I’m just building out my game with simple boxes instead of real models etc. Recently I realised I was referencing the RigidBody and MeshInstance, and I wasn’t sure how this would work if I actually imported a model. So I decid…
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