Audio latency on Android

Godot Version



On android the sound plays with a noticeable delay, or when the bus volume is changed there is also a delay. Is there any way to fix this through the code or somewhere in the project settings?

i don’t think anything can be optimised in the engine yet, a different api would have to be used

This may be a very stupid question, but how to use a different api?

Godot Engine must be reprogrammed, or perhaps it already has GdExtensions.