Audio Polarity Reverse

Godot Version

4.3

Question

Im just wondering if there is any way to reverse the polarity of audio in a certain bus track. Any information would help, and I need it to be in editor, not in another program.

You’d have to create a custom AudioEffect I guess.

Would you happen to have any guidance for how to do so?

Not really. You have to implement a couple of classes, and looks like this is only possible via GDExtension, which is a complicated topic in itself. Maybe, manually positioning two monophonic sources, as some search results suggest, isn’t such a bad idea after all.

1 Like

That sucks. I was hoping to do something without extensions.

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