Godot Version
4.3
Question
The issue I’m having is that in my game there is a crackling/popping sound say every 10-20 frames only when the project is exported to be played in a web browser.
In my project the volume db of an audiostreamplayer is set every physic frame because I need to dynamically scale the volume based on runtime parameters. Is this bad practice? Is this possibly the cause of the crackling/popping sound?
If it helps the browser I tested on was Firefox and the audio clip is an mp4.
Any help is of course appreciated.