I made a little soundscape for my game, it has a clock ticking as the main sound, a bird singing that’s somewhat soft and a car horn in the distance.
Somehow in-game the only sound heard is the clock ticking. The bird and car horn disappear from the soundscape.
How is this possible?
I can hear the bird and car horn fine when listening to it in Reason. And playing the file through Windows Mediaplayer and the Inspector in Godot, I can hear the bird and car horn as well. Only while playing the game, the bird and car horn are lost.
Alright, never mind. When I try this in a new project, it works.
So I got something wrong in the main project.
Edit: I wish this post could be deleted. It’s a really dumb mistake on my part and has nothing to do with Godot.
If you wish to know…
I never started to play the soundscape.
Because I needed the clock to loop endlessly, I already had made an array with 4 different clock sounds and played a random one every second. That’s why I thought the soundscape was playing, but it wasn’t, it were the random clock noises.