Audio problem, soft noises dissappear in-game

Godot Version

4.4.1 stable

Question

I made a little soundscape for my game, it has a clock ticking as the main sound, a bird singing that’s somewhat soft and a car horn in the distance.
Somehow in-game the only sound heard is the clock ticking. The bird and car horn disappear from the soundscape.
How is this possible?

I can hear the bird and car horn fine when listening to it in Reason. And playing the file through Windows Mediaplayer and the Inspector in Godot, I can hear the bird and car horn as well. Only while playing the game, the bird and car horn are lost.

Alright, never mind. When I try this in a new project, it works.
So I got something wrong in the main project.

Edit: I wish this post could be deleted. It’s a really dumb mistake on my part and has nothing to do with Godot.

If you wish to know…
I never started to play the soundscape. :head_shaking_vertically:
Because I needed the clock to loop endlessly, I already had made an array with 4 different clock sounds and played a random one every second. That’s why I thought the soundscape was playing, but it wasn’t, it were the random clock noises.

2 Likes

Look on the bright side. You learned something about testing sound.

2 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.