I have some .WAV files for my game, and they sound great and are of good quality when i play them regularly in file explorer, etc. But in Godot, they are extremely loud despite them being set to 0 Db and the master audio bus being set to default Db. Ontop of this, the audio sounds really really sh**ty when i change the audio Db at all in the inspector, and having it play again and again, it sounds different every time when nothing has changed.
I want to handle volume in godot since some volumes scale with certain in game things but they just cant be changed without it sounding crunchy, glitchy and like an arcade machine synths sometimes even though they are real life sounds effects. Ive tried making the Db in base 2, base 16 even, ive tried changing centre, surround, stereo and while they had an effect where centre allowed it to not be too sh**ty but it was ear bleedingly loud at -80Db and the same volume at 0db too.
With how weird its behaving i thought id come here for help and what others do, for reference the sound effects are explosions and im using a AudioStreamPlayer, testing the audio from the inspector (with similar results to it in game too whenever i check) and are stereo in nature, im using Windows sonic for headphones and it makes a darastic volume difference with it off or on for some reason, can someone please explain how to make sound do sound and change volume without sound becoming sh*t sound, to think itd be simple
I have no problems with any other app or game i play, nor any other audio player for my files, but regardless of that, i still need to find a solution to the issue. Ill try some of the suggestions at some point, but i still think its to do with godot, if someone could try playing a sound from the editor using a audiostreamer in a 2D scene and see if it sounds different every time you play it, that could be useful
OH! fixed it, i guess restarting Godot was all that needed to happen? maybe something to do with baking the new volumes i had set for them, but now theres no random difference everytime i play it and it sounds as it does in the files