AudioStreamPlayer2d not playing sound properly

Godot Version

4.4.1

Question

I have an Audiostreamplayer2d node with a .wav file wich is meant to be background music, but I can’t set the loop normally. I had to make it’s properties unique, and then set the loop, but after that it wouldn’t let me turn on the playing checkbox.

You have to change the Loop in the wav file’s import settings.

Better to use a AudioStreamPlayer, not 2D for non-positional audio.

1 Like

how do i change the files import settings? It says they are read-only.

Double click the sound in Godot’s “Filesystem” tab