Automatic Mesh Collider from Unity

It annoyed me that Godot doesn’t have mesh collider like Unity, and that one thing that generates collisions based on mesh is pretty poor and requires mesh instance and doesn’t update when mesh is updated.
So I made this little tool script to make it work. Can’t attach showcase video here so you kind of have to check it out yourselfs lol

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Seems cool, but even checking out your Readme and code, I’m not sure why I would want it to do what it does. It would be helpful for me if you described it without comparing it to a tool I have not used. Unless the target audience is people who have used that tool.

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You are right, I haven’t thought about people who didn’t use Unity before. I mainly made this script for me, since I create separate models just for collisions, and usually I update them after already implementing them in my projects, so remaking all collisions each time I update the model was annoying for me.

I made a video showcase comparing standard collision creator to my script and showing the benefits of my script. I still can’t upload video here, so I uploaded it to the GitHub page

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Ok, that is REALLY cool! I get it now. It is more useful for people making their own models. Because it saves a step.

I actually did something similar for 2D which I never got around to making available. It creates 2D collision polygons based on the image, ignoring any part of the image that has an alpha of zero. It’s a great way to give you accurate collision shapes.

Stick around the forums and engage a little more, and you’ll be able to embed the video in your post soon. :slight_smile: