It annoyed me that Godot doesn’t have mesh collider like Unity, and that one thing that generates collisions based on mesh is pretty poor and requires mesh instance and doesn’t update when mesh is updated.
So I made this little tool script to make it work. Can’t attach showcase video here so you kind of have to check it out yourselfs lol
1 Like
Seems cool, but even checking out your Readme and code, I’m not sure why I would want it to do what it does. It would be helpful for me if you described it without comparing it to a tool I have not used. Unless the target audience is people who have used that tool.
1 Like
Interesting but don’t see a point here as Unity builds up on empty Object with properties and collision is one of it .
Where Godot you can make collision shape with one click from Mesh ![]()
1 Like