Autotile a large tilemap for a 2D RPG game

Godot Version



Hello all!

I’m very new to GoDot so my first experience is with the 4.2.1 stable build.
I already created my first player scene, mainmenu scene and tried to create my first world scene.

For my art i’m using the asset set from Sunnyside World. This contains a 1 large tileset with grass, water, dirt, rocks, houses, plants, trees etc etc.

I’m trying to set up autotiling for at least the grass, water and dirt, but i can’t get my head around how it works.

Every tutorial i follow seem to be using very simple tiles, so i can’t follow these.

I don’t know if i can upload the tileset PNG file here (so i didn’t), but hope someone is willing to help me. Maybe one of you already used this asset pack and can point me in the right direction.

Thanks in advance!

Kind regards,


I have used that tileset and it is easy achivable in Godot 4 it is called terrain. But it takes some time to find around learn how everything works togheter. So I recommend that you check out the documentation from Godot:

And also this great playlist about tilemaps(episode 5 covers terrains):

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Really like the playlist, but episode 2 is probably the better episode, as it covers terrains without worrying about the “Make these tiles growable…” side of things.

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Thank you for taking your time to answer me. I will check the playlist on youtube out and see if i can figure something out.

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