Autotile a large tilemap for a 2D RPG game

Godot Version

4.2.1

Question

Hello all!

I’m very new to GoDot so my first experience is with the 4.2.1 stable build.
I already created my first player scene, mainmenu scene and tried to create my first world scene.

For my art i’m using the asset set from Sunnyside World. This contains a 1 large tileset with grass, water, dirt, rocks, houses, plants, trees etc etc.

I’m trying to set up autotiling for at least the grass, water and dirt, but i can’t get my head around how it works.

Every tutorial i follow seem to be using very simple tiles, so i can’t follow these.

I don’t know if i can upload the tileset PNG file here (so i didn’t), but hope someone is willing to help me. Maybe one of you already used this asset pack and can point me in the right direction.

Thanks in advance!

Kind regards,
Daniel

Hi!

I have used that tileset and it is easy achivable in Godot 4 it is called terrain. But it takes some time to find around learn how everything works togheter. So I recommend that you check out the documentation from Godot:

And also this great playlist about tilemaps(episode 5 covers terrains): https://youtube.com/playlist?list=PLflAYKtRJ7dwtqA0FsZadrQGal8lWp-MM&si=vF8aVKOeMxQIEPs_

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Really like the playlist, but episode 2 is probably the better episode, as it covers terrains without worrying about the “Make these tiles growable…” side of things.

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Thank you for taking your time to answer me. I will check the playlist on youtube out and see if i can figure something out.

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