Godot Version
4.6.3
Question
i am currently trying to make a sequence of animations to play one after the other, as errors would occur when they all were called simultanoesly, but as soon as i put an await command in it tells me my incrementor in a for loop doesnt exist on the array that clearly has it as a valid index. is my usage of await breaking the array or is there some other workaround to get the intended sequence? also this is my first real long term project so i apolgize for some messy code.
for i in range(type_dmgary.size()):
#for context this block is essentially repeated for each differnt damage type to play an animation for
if type_dmgary[i] == "BASIC": #this is where it errors and only when await is present saying "invalid index 1 in base array"
for j in range(0,2,1):
for k in cur_enemarry.size():
if cur_enemarry[k].grid_row == select_row && cur_enemarry[k].grid_col == j && cur_enemarry[k].total_queued < cur_enemarry[k].health_cur:
cur_enemarry[k].total_queued += val_dmgary[i]
any_hit = true
proj_wizard._anim_fly(cur_enemarry[k].grid_row,cur_enemarry[k].grid_col,"BASIC",k,val_dmgary[i])
await get_tree().create_timer(0.8).timeout
break
if any_hit == true:
any_hit = false
break