sequential execution is not working with await:
Ive got multiple instance of class and waiting for each of them to execute.
for i in classes: # go thrue classes
await i.Execute() # waiting for each to execute sequentially.
But after first class is executed, program wont execute next class and continue.
Each class can be executed with different time.
How to wait for Executing properly?
that’s a good find
the breakpoints doesnt reset on project reload?
i see a few times people got this issues with breakpoint making the game stop in the middle, but the breakpoint should say what it does and where it stops though , it’s not just randomly stop your game
No, breakpoints here because of debugging.
Wen “for” starts, first class is executed, but then “for” stops and rest of the game continuing normally.
“_name” is name of animation node. “_anim” is name of animation. “_is_async” is a mark whether the executing “for” should wait for the class to execute.
No, animation not in loop mode. Also we have that problem with all same structured classes. For example we have class with timer, and there’s still that bug.