Hello!
Recently, my scenes started flickering wildly in the editor, making working on them quite annoying.
Tried changing z-far and z-near in the editor settings but it did not help
Any idea how to make it not do this?
Hello!
Recently, my scenes started flickering wildly in the editor, making working on them quite annoying.
Tried changing z-far and z-near in the editor settings but it did not help
Any idea how to make it not do this?
It’s probably classic Z-fighting. Push near plane up, far plane down and check for overlapping meshes
The issue is that he flickering blue bits are the trimesh colliders for the objects, which are the same size as the meshes
disable debug_fill on colliders.