Godot Version
4.3.stable
Question
I just kind of dove in, I’m not exactly sure what I’m doing…
So I’m trying to make a 3D game that, to me, sounds pretty simple.
I want to make a game where a little riding mower moves around a sphere to mow the “planet”. I want the forward movement constant and the player only controls the turning of the character.
I have a scene with the mower
- RigidBody3D
- CollisionShape3D
- MeshInstance3D
- RayCast3D
I have a scene with the planet, similar setup
- StaticBody3D
- collision shape
- mesh instance
Along with a directional light and a camera, I added the mower scene into this scene.
Does the mower need to be “attached” to the sphere somehow or would I need to code “rotations” when the mower moves around the planet?
I saw in a tutorial that someone in an endless runner tutorial moved the ground instead of the player, that seems like it would be a good fit here, just rotate the sphere and keep the mower in the center.
Does anyone know of a godot project that does something similar? I’m ok with tutorials but I’d like to see an actual project that someone made that I can study and look through. It would be nice to see how other people setup their projects.