Godot Version
4.3
Question
Best practice for importing ship with turrets from blender
Hello! I’m new to the blender-godot pipeline and would like some guidance on how to export from blender to godot. This gorgeous spaceship has a bunch of turrets that need to independently move. Should I
- import it as is, and have a top level script manage the turrets
- Import the ship and turret separately, make a turret scene with appropriate script, then “rebuild” the ship as a godot scene
- or a third option that I didn’t think of
Thanks for any guidance!