Best practice for importing ship with turrets from blender

Godot Version

4.3

Question

Best practice for importing ship with turrets from blender

Hello! I’m new to the blender-godot pipeline and would like some guidance on how to export from blender to godot. This gorgeous spaceship has a bunch of turrets that need to independently move. Should I

  • import it as is, and have a top level script manage the turrets
  • Import the ship and turret separately, make a turret scene with appropriate script, then “rebuild” the ship as a godot scene
  • or a third option that I didn’t think of

Thanks for any guidance!

You could import the ship as-is and attach the same script to each turret; though if they need children that can be cumbersome. Personally I would make a turret scene and “rebuild” the ship.