Better interior editor navigation

Godot Version

godot 4.6.3

Question

I’m working on a first person game and I have a lot of interior spaces in my levels, and I’m discovering that placing props and intractables is, frankly, a pain. is there a better way to navigate tight spaces in the editor than the, for this purpose, extremely clunky camera controls? or maybe a better camera clipping setting to let me look into rooms without having to finagle the camera inside the room?

What worked well for me was a combination of a few things.

  • Make use of the “hide-show” feature on elements, especially your walls. Keep them in their own parent node so you can toggle all the basic geometry off when you need visibility.
  • Use F to focus on a specific target, and you can hold down the middle mouse button to “float” around it to easily see it from all angles, so you can make small adjustments.
  • Make frequent use of the side views. You can click on any of the axis at the top right of the editor to snap into a side view. This can be REALLY useful for a lot of workflows.

unfortunately I’m building out my level geo in blender so hide show on the walls doesn’t really work, as to iterate the level I’d have to re-import and re-ad the file to the scene with every change

f and side views are great, but when zooming in is limited to a certain amount, the camera slows down significantly when panning and orbiting, which significantly slows down the process

You might find helpful my plugin that sets the camera focus/anchor to any clicked point on a surface (as opposed to default that can only set it to object origins).

I’ll try it out later, thanks