Better Pixel Snap Camera?

Godot Version



So you know how when you set pixel snap to true the camera becomes snappy as well? That’s a pixel art project killer. It’s all shaky and eye-ripping. So I was wondering if there’s any way to fix that? Maybe? I did research and found many overcomplicated solutions most of which don’t even work.
Thanks in advance.

It is still very controversial and unsolved (for Godot 4):