Godot Version
<4.2.2 →
Hello ! I’m not a beginner but not a pro too. I have a weapon in m’y project. I’m searching a way to do the windy effect of the vacpack from slime rancher. I thought about an animation, but it was not efficient since the wind effect need to be dynamic throught the movement of the player.
A showcase video (at 1:52)
[https://www.youtube.com/watch?v=AnzoD7dLd4g&t
I’m completely lost on how I can do this.
Thanks for any advices or help !
This probably has to be done with particles and shaders.
This is a beam tutorial:
I know it looks very different but the logic should be fairly similar (especially the outer ring).
To make it a specific range you might want to use raycasts
I was thinking of this tutorial sothanks !
But the problem is not about the shaders, but IS to find a way to make a “curve” from the weapon to the target that will be Dynamic like “if the player move to left, the end of the curve is still at the right”.
And need to apply a shaders to it obviously.
Thanks for the help 
Maybe do a path between gun and target position and let meshes travel across it with a wind-texture