Binary crashes on Linux M

Godot Version

4.5.1

Question

Hello,

I am testing Godot on an old Linux machine [NVIDIA Geforce 9400M G and a Dual Core Pentium], but when I download the latest binary and try to open it or double-click it, nothing happens. The log shows that Godot has crashed, without giving me more details.

I wanted to test it on an ancient machine, before I wipe Windows from the family PC [i7 and Geforce 960M], replace it with Mint, and try to run Godot there.

The older PC runs Linux Mint 22.3 Cinnamon 64-bit (Ubuntu 24.04) well for its lack of power.

The System Info shows Vulkan is Disabled, which I suspect is the issue. I have no idea how to enable it and if it is even possible.

Is the hardware simply too old to run Godot? Am I overlooking another problem and can I make it run?

Do you expect that I would be able to run Godot on the newer (less ancient) PC?

As always, thanks for reading and helping.

You can use the launch argument --rendering-driver opengl3 to force OpenGL rather than vulkan. See if that helps!

I get “Illegal instruction (core dumped)”.

Just to make sure: I left the binary in Downloads for simplicity. I navigated there. I wrote./Godot_v4.5.1-stable_linux.x86_64 --rendering-driver opengl3.Error happens.

At that point I think it’s an issue with the PC itself I’m afraid, I tested it with the same version and it works fine on all my machines.

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What’s the model of the dual core pentium? There’s a decent possibility it doesn’t support some version of SSE that Godot requires.

Thanks for checking!

It is T4200. Maybe that’s the problem.

Thats a CPU from 2009.

At a guess its going to be the lack of SSE4.2, that processor doesn’t have SSE4 support at all as far as I can tell checking on the web.

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That must be it. I was impressed that such an old PC ran more recent SW , so I decided to check Godot as well.

I will leave Godot for a more contemporary machine. :slightly_smiling_face: Cross your fingers.