godot 4.4
I am trying to bind an external code to Godot
The library is a code for fluid dynamics, written in C++. It is meant to be run in parallel across multiple cores using MPI.
I can successfully compile the code as a module by following the instructions on the documentation.
But I don’t understand enough to bind the library with Godot such that I can run the library in parallel.
As I understand, I might have to compile the Godot code using mpicxx, instead of clang++.
Does anybody have any experience doing something like this?
Thanks.
Gustjc
2
Not sure if this is what you are talking about.
But one of the BIG features of the next version(4.4) of Godot is allowing compiling Godot as a static or shared library.
Not merged yet, but is planned to enter 4.4