Black screen when starting up XR project

Godot Version

4.4.1

Question

I have everything set up correctly, I also have the script to enable OpenXR. I have a sun and environment so I should be able to see, it just doesn’t seem to render my scene.

Need a little more information, are you running in PCVR mode? Are you exporting to Quest? If the latter, do you have the vendors plugin installed and the export templates properly configured?

Be sure to read through the documentation here for things you may have missed.