.blend "ERR_FILE_CANT_OPEN" on import

Godot Version



I’m having issues with creating and importing new .blend files into my project. This includes a default cube with the camera and light source removed. the regular icon is replaced with a large red X. I’ve tried totally reinstalling godot (to the effect of deleting everything in AppData), I made sure that my blender path is set, and I’m just stuck now.

this displays on import:

modules/gltf/gltf_document.cpp:7649 - Condition "err != OK" is true. Returning: ERR_FILE_CANT_OPEN
Error importing 'res://untitled.blend'.

I assume you enabled the blender import options in the Godot editor settings?