Blender 4.0_vertex color attributes

Godot Version

4.2.1.S

Question

“Blender 4” Can multiple attributes be stored? Is it true that the GLB format cannot store multiple vertex color attributes?

Can anyone suggest that GLB makers allow us to store multiple vertex color attributes?

Can anyone suggest Godot to let us use multiple vertex color attributes?

Don’t you all use vertex color attributes? Why not use multiple vertex color attributes?

What is the name of the “vertex color attribute” of the Godot “VS” shader?

Who would like to teach me how to use vertex color attributes?

When I imported the GLB model in Godot, it showed vertex color attributes + shadows + black blocks in some parts. Turning on “Transparent” or creating a new shader and turning on “Depth” will eliminate the black blocks.
Why are there black patches?

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