I have made an object in blender I’m trying to import into godot. Annoyingly it just doesn’t allow me to import despite having gone into both project and editor settings and allowed for blender import. As you can see I’ve also tried many other exports with no luck. Any ideas of what I’m doing wrong?
Ok I figured out it was because my path in editor setting lead to a copy of some kind of my blender executive. I just had to right click and click on open file placement. However when I import it the model, it now looks like this:
Where some of the shapes are invisible from the front only. I’m also totally unable to change any parts of it like material and albedo. Do you have an idea of how to fix it?