Blender FBX->glb Scaling off by 100x on animation import

Godot Version

4.4.1

Question

When I import an FBX animation exported from UE or from 3rd party, it imports and works correctly.
When I convert it to glb, it’s off by literally 100x, and I have to apply a transform scale of 100 to the target mesh to get it to look correct.

This is new behavior, I have a whole animation library I built in 4.2 this way that all work just fine.

Attempted to do a simple ‘root scale 100’, and also tried disabling the root scale checkbox. Neither had any effect.

Any ideas?

Confirmed by grabbing this exact glb and model and trying it in 4.2.2, worked just fine.