Godot Version
4.4.1
Question
When I import an FBX animation exported from UE or from 3rd party, it imports and works correctly.
When I convert it to glb, it’s off by literally 100x, and I have to apply a transform scale of 100 to the target mesh to get it to look correct.
This is new behavior, I have a whole animation library I built in 4.2 this way that all work just fine.
Attempted to do a simple ‘root scale 100’, and also tried disabling the root scale checkbox. Neither had any effect.
Any ideas?