Godot Version
v4.4.1.stable.official [49a5bc7b6]
Question
Hi I’m new to Godot and I’m trying to configure my blender to Godot workflow for 3d animations and I’m running into a problem with looping animations.
Based on the manual, adding the ‘-loop’ suffix to an animation track in Blender will cause loop to be toggled in Godot. This works when I manually export to .glb from Blender then import the file in Godot, but when I import the .blend file directly, the loop flag is not set.
I know I can manually enable looping by double clicking the .blend file in the FileSystem and checking the flag in the Advanced Import Settings, but I’d like the seamless experience of setting the name in Blender and having it set the flag in Godot.
It’s interesting that the -loop suffix is removed on import, but the loop flag is not set.
Again, if I manually export with gltf 2.0 and use the .glb file for my scene, the loop flag is correctly set in Godot, just not in the .blend file.
Am I missing something here or is this a bug with the .blend importer?