Godot Version
4.5
Question
Hello! First question here, apologies if I this has been answered before.
I have a mesh comprised of multiple objects in Blender, all parented to the same armature. I’ve generally followed this tutorial for parenting the objects to the mesh (https://www.youtube.com/watch?v=DDeB4tDVCGY)
In Blender, the arm bones deform the mesh as expected. However, when I import the .glb file into Godot, the arm bones no longer deform the mesh. What’s interesting is that the leg bones and hand/finger bones do deform the mesh, even though I think I did the same exact process for these meshes/bones.
Does anyone have an idea what could be causing this behavior?


