Godot Version
4.6
Question:
On blockbench in my models I added locators so I can use them to hang a 3D in Godot but they aren’t able to be accessed in godot to my knowledge and I can’t find anything online about this.
Does Blockbench pack these locators inside the gltf file? Even if it does, I doubt Godot understands what a locator is.
What do you want to use the locator for? So the model can hold something? If so, you could use a BoneAttachment3D node.
oh. yeah nevermind that node is a full work around. I’m new to godot so this might not be the best way but I am now using this to hang a swinging chain on the player modle. There is a very high chance im incredibly stupid but that’s chill. Thanks.