Blockbench Textures Importing in a Simplified State

Godot 4.2

Hello, people of Godot! I’ve been working on a simple Minecraft copy in Godot 4.2. I created my own texture in Blockbench to import in Godot. It looks like this:

But when I import it into Godot as a gltf file, with the textures, it looks like this:

Does anyone know what’s going on?