Godot Version
4.7
Question
I’m creating a blockbench model and importing it into Godot but the textures/UVs are not looking correct. Is there some kind of cache refresh I need to do?
Sorry, it was a cache issue. I was deleting the file and importing again from blockbench but that doesn’t clear the cache I guess. What fixed it was right clicking the file and hitting Reimport.
Seems like a godot bug.
Ok now I’m having the issue again. Are there a bunch of bugs in the blockbench → godot workflow? I’ve deleted all the files, created a new one, exported it but its still showing the old files in godot??? Even if I hit reimport now its loading the file names that I already deleted. Have no idea whats going on.