Godot Version
Godot 4.2.1
Question
When I add a SubViewport
node to a 2D scene and render a 3D scene with the SubViewport
, scaling the window causes the 3D scene to become blurry:
I tried to change the project settings for
display/window/stretch/mode
and display/window/stretch/aspect
to canvas_items
and expand
respectively:But the
SubViewport
still blurry. I expect the content within the SubViewport
to be as clear as when running the 3D scene independently: