Godot Version
Godot 4.2.1
Question
When I add a SubViewport node to a 2D scene and render a 3D scene with the SubViewport , scaling the window causes the 3D scene to become blurry:
I tried to change the project settings for
display/window/stretch/mode and display/window/stretch/aspect to canvas_items and expand respectively:But the
SubViewport still blurry. I expect the content within the SubViewport to be as clear as when running the 3D scene independently:

