Blurry font, but only in full screen (Pixel Art)

Godot Version

4.3

Question

So my the font in my Game gets blurry when is full screen, in window mode it looks crispi sharp.
The whole game is in Pixelartstyle and the the Biger Text i don’t have a problem(Like Menu-Text with a font size of >64x)

The label is in a magin container, if this is relevant.

Any Idea how to fix this?

What i tried so far.
Set the label and magincontainer to nearest (in CanvisItem) - but is still blurry

What font: - PixelOperator (from the Godot Backeyes Video)




I set all Container to Nearest

What are your import settings for the font? For a crisp pixel perfect look I’d start with those:

image

resizing fonts can make blur, you you can resize fonts by power of 2 with no blur

Any integer scale factor is fine (e.g. size 12 can be 24, 36, 48, …), not just powers of 2.

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